Instead they appear on a new prosthetic table. Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.Īll bionics are removed from the machining bench and fabrication bench. You can install normal human bionics on your animals without crafting, finding or buying separate bionics. Xenobionic Patcher makes bionics a one size fits all. While A Dog Said is the popular choice for animal bionics. To my knowledge and from my brief testing it can be installed and uninstalled without issue. If my mod finds it enabled a patch will run adding the HP bonus to bionics parts. This mod can be run alongside my own mod. If your colonists tend to lose their organs very often, this mod is for you Starting with basic prostheses like a peg leg or a hook hand, you can research everything you can think about: simple prostheses like the. Check your mod settings for it to ensure all possible bionics are enabled. The Expanded Prosthetics and Organ Engineering Mod (EPOE) gives you the ability to craft your own prostheses and artificial organs. This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. It is made using a bionic arm, a power claw and some advanced components.Īll Archotech items can only be obtained from quest rewards or from traders. It is as efficient as a bionic arm (125% efficiency) that deals the same damage as a power claw. The power arm is a bionic arm with a power claw attached. Ordinarily a power claw can only be attached to a hand, if the shoulder is removed or lost it can no longer be installed. The power arm I added to make the power claw viable for people who no longer have a shoulder. Prosthetics give 80% part efficiency, bionics give 125% part efficiency and most archotech give 150% efficiency, all of them are comparable to items in the base game. The prosthetics and bionics fill out parts omitted from the base game. The artificial part is merely a replacement and offers no advantage over a natural one. Royalty Specific (Loaded if you own Royalty)ĭrill Arm, Field Arm, both arm types plus the Power Arm will require the research Specialized Limbs. It is the most protective and has the largest penalties of the three skin gland implants, being stronger than both the toughskin and armorskin glands. The following prosthetics/bionics/archotechs have been added.Īrtificial Nose, Prosthetic Eye, Prosthetic Hand, Prosthetic Spine, Prosthetic Lung, Prosthetic Kidney, Prosthetic Liver, Prosthetic Stomach, Bionic Jaw, Bionic Lung, Bionic Kidney, Bionic Liver, Bionic Power Arm, Archotech Ear, Archotech Jaw, Archotech Spine, Archotech Heart, Archotech Lung, Archotech Kidney, Archotech Liver, Archotech Stomach. The Stoneskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them uglier and slower. Every part affects only what they are supposed to so there are no weird or whacky bonuses. Each prosthetic/bionic/archotech changes the body parts efficiency and nothing more. Everything is balanced around vanilla stats, costs, skills and time. This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
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